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A locked gate bars your way south. 2. This bandit camp is deserted. (daytime) The bandit camp has bodies everywhere. You see the reason why. (night) Bulettes (12.2K exp) 3. The passage to the east is blocked. The sign reads: 'to Stonebridge - Road Washed Out' 4. A sign above the door reads: 'Ghaliver's Grain Storage' 5. The signs on the doors of the cottages read: 'Stone Wall Cottages See Scylla Kaleus for Rates' 6. A note on the door indicates that this is the office of Scylla Kaleus 7. The weather-beaten sign reads: 'Groal's Emporium Local Notions and Magical Potions' Speed 1150 Healing 1200 Extra Healing 2400 Giant Strength 3000 Holy Water Vial 25 Silver Mirror 25 Flask of Oil 1 8. A colorful sign above the door reads: 'Feast of Life Banquet Hall' 9. Judging by the entities in this room, you have found a hotbed of activity! Efreeti and Fire Giant Mages (17.3K exp) 10. An evil eye (or 10) turns toward you! Beholders (31.3K exp) 11. This bandit camp is well guarded. (daytime) Mages and Bandits (4.0K exp) This bandit camp is deserted. (nighttime) 12. NPC -- 'Welcome to Westbridge,' says a longtime resident. 'Please, if you haven't been warned already, don't drink the well water. Join me for a drink before you continue. I bring in my water daily from Triboar.' He shakes his head sadly as he pours the water. Careful not to spill a drop. 'It's the only way to survive here now..until someone finds the staff and orb and gets Alinster to reforge them with his magic.' 13. You can barely make out the faded letters on the doors: 'The Happy Halfling Inn Local Gossip, Hot Meals, Quiet Rooms 4pp 14. The guard stands as you approach. 'Welcome to Woodcrest Estates. If you are interested in buying a home, contact Scylla Kaleus. Her office is behind Groal's Emporium. If you are seeking clues to the missing staff and orb, please do not disturb the residents. Always knock before entering a home. 15. The thinly crusted ground gives way under your weight and you tumble down a man-made tunnel loading landing in an unfamiliar place. to (11,13) 16. Now why do you suppose those Iron Golems are standing watch here? Mages and Iron Golems (37.1K exp) 17. You feel dizzy as a strange magical force uproots you. to (15,7) 18. Giants attack! Storm Giants, Fire Giant Mages, Cloud Giant Shamans (45.7K exp) a) daytime b) nighttime 19. A sign swinging in the breeze reads: 'Longstocking Armory' 20. The plaque on the door reads: 'Cyrus Platt - Lord Mayor of Westbridge' 21. A sign on the door reads: 'Westbridge Historical Society' 22. NPC Tristie Zandor - 'Hail! I'm Tristie Zandor. Welcome to my home! I'll tell you what I know of the night of the great tragedy. I was here in my home when I heard shouts from the crowd at the feast. I peered out my door and saw a man running west, clutching two items. He ran out of my view and was never seen again. I found out later that those items must have been the broken Lifegiver, which he dropped as the crowds pelted him with stones and boulders. 23. You clumsily set off a trap and are seriously injured. As you pick yourself up off the floor, you realize that this must have been the resting place of the Lifegiver. 24. Florishing gardens which fed the residents once graced the paths here 25. A sign on the gate reads: 'to Red Larch' A note written under it warns: 'Warning! Don't Drink the Water!' 26. You've interrupted the arcane drakes investigation! Red Dragons and Wyverns (23.1K exp) 27. The forest springs to life! Shambling Mounds and Kampfult (6.2K exp) 28. Watch Out! Stampede! Mammoths (35.7K exp) 29. The rotted trap door beneath your feet gives way and you plunge several feet down. 30. There is a town to the south and forest around you. A small sign reads: 'North - Triboar' 31. Scavengers abound amidst the spoiled grain! Carrion Crawlers and Giant Slug (5.9K exp) 32. Scylla Kaleus greets you as you step into her office. 'Hail! I'm happy you have taken an interest in Westbridge. If you are just staying for a few weeks, we have some very comfortable cottages for your visit. If you are contemplating a longer stay, Woodcrest Estates is the place for you.' 33. A locked gate bars your way north. 34. The mayor greets you. 'Hail adventurers! I hear you have come to help us find the missing items of the Lifegiver so that Westbridge and Red Larch can once again make safe their well waters. Our residents may be of aid to you. Many were here to witness the unfortunate theft and destruction of the Lifegiver during the last Feast of Life. Since that time we have been plagued with the life-draining curse and an increasing number of nomadic monsters which hinder our quest for the items.' 35. You leaf through the books found on the shelves of the historical society. Most tell the tale of the origin and effects of a curse bestowed upon the well waters of Westbridge and Red Larch by a man who tried to destroy the two towns. The curse was so powerful that nobody could find a way to combat its ill effects. They go on to reveal the brilliant discovery of Pleanthor and Alinster Crostrum, who, in a flurry of magic created a white hot explosion which welded together a Staff of Health and an Orb of Life. Unfortunately, Pleanthor lost his life in the explosion, but Alinster in his rush to cool off the newly formed item, discovered its power. After submerging the Lifegiver (which he eventually called the item) into the well, the curse was abated temporarily and the waters were able to be used again. One particular book catches your eye. In the margin of one page someone has scribbled the words 'Jewel of Neverwinter.' The next 3 pages of the journal are missing. 36. The books along these walls tell tales of what happened after the 'healing' of the wells. Each year the two towns held a wee long celebration called the Feast of Life. Alminster Crostrum submerged the Lifegiver in the well waters of both towns, revitalizing the waters for another year. Both towns began to prosper as the effects of the curse were neutralized. Until, that is, the day an evil mage managed to steal the Lifegiver. 37. This huge hall was used every spring during the Feast of Life celebration. During the week-long celebration, Alminster Crostrum submerged the Lifegiver into the wells of Westbridge and Red Larch in order to restore healing powers to the waters to combat the ill effects of the life-draining curse. Since the disappearance of the Lifegiver, the residents have nothing to celebrate. 38. To the west is the room where Pleanthor and Alminster created the great explosion which welded the Staff of Health and the Orb of Life together creating the powerful Lifegiver. 39. This residence is lived in, but nobody is here. 40. The secret passage seals shut behind you. 41. Tumbling out of the tunnel you emerge a little shaken, but no worse for wear, and look around. 42. You see two men disappearing through the brush to the west. Each sneaking through a different spot.